Most visited

Recently visited

Added in API level 16

MediaActionSound

public class MediaActionSound
extends Object

java.lang.Object
   ↳ android.media.MediaActionSound


A class for producing sounds that match those produced by various actions taken by the media and camera APIs.

This class is recommended for use with the android.hardware.camera2 API, since the camera2 API does not play any sounds on its own for any capture or video recording actions.

With the older Camera API, use this class to play an appropriate camera operation sound when implementing a custom still or video recording mechanism (through the Camera preview callbacks with Camera.setPreviewCallback, or through GPU processing with Camera.setPreviewTexture, for example), or when implementing some other camera-like function in your application.

There is no need to play sounds when using Camera.takePicture or MediaRecorder for still images or video, respectively, as the Android framework will play the appropriate sounds when needed for these calls.

Summary

Constants

int FOCUS_COMPLETE

A sound to indicate that focusing has completed.

int SHUTTER_CLICK

The sound used by Camera.takePicture to indicate still image capture.

int START_VIDEO_RECORDING

The sound used by MediaRecorder.start() to indicate the start of video recording.

int STOP_VIDEO_RECORDING

The sound used by MediaRecorder.stop() to indicate the end of video recording.

Public constructors

MediaActionSound()

Construct a new MediaActionSound instance.

Public methods

void load(int soundName)

Preload a predefined platform sound to minimize latency when the sound is played later by play(int).

void play(int soundName)

Play one of the predefined platform sounds for media actions.

void release()

Free up all audio resources used by this MediaActionSound instance.

Inherited methods

From class java.lang.Object

Constants

FOCUS_COMPLETE

Added in API level 16
int FOCUS_COMPLETE

A sound to indicate that focusing has completed. Because deciding when this occurs is application-dependent, this sound is not used by any methods in the media or camera APIs.

See also:

Constant Value: 1 (0x00000001)

SHUTTER_CLICK

Added in API level 16
int SHUTTER_CLICK

The sound used by Camera.takePicture to indicate still image capture.

See also:

Constant Value: 0 (0x00000000)

START_VIDEO_RECORDING

Added in API level 16
int START_VIDEO_RECORDING

The sound used by MediaRecorder.start() to indicate the start of video recording.

See also:

Constant Value: 2 (0x00000002)

STOP_VIDEO_RECORDING

Added in API level 16
int STOP_VIDEO_RECORDING

The sound used by MediaRecorder.stop() to indicate the end of video recording.

See also:

Constant Value: 3 (0x00000003)

Public constructors

MediaActionSound

Added in API level 16
MediaActionSound ()

Construct a new MediaActionSound instance. Only a single instance is needed for playing any platform media action sound; you do not need a separate instance for each sound type.

Public methods

load

Added in API level 16
void load (int soundName)

Preload a predefined platform sound to minimize latency when the sound is played later by play(int).

Parameters
soundName int: The type of sound to preload, selected from SHUTTER_CLICK, FOCUS_COMPLETE, START_VIDEO_RECORDING, or STOP_VIDEO_RECORDING.

See also:

play

Added in API level 16
void play (int soundName)

Play one of the predefined platform sounds for media actions.

Use this method to play a platform-specific sound for various media actions. The sound playback is done asynchronously, with the same behavior and content as the sounds played by Camera.takePicture, MediaRecorder.start, and MediaRecorder.stop.

With the camera2 API, this method can be used to play standard camera operation sounds with the appropriate system behavior for such sounds.

With the older Camera API, using this method makes it easy to match the default device sounds when recording or capturing data through the preview callbacks, or when implementing custom camera-like features in your application.

If the sound has not been loaded by load(int) before calling play, play will load the sound at the cost of some additional latency before sound playback begins.

Parameters
soundName int: The type of sound to play, selected from SHUTTER_CLICK, FOCUS_COMPLETE, START_VIDEO_RECORDING, or STOP_VIDEO_RECORDING.

See also:

release

Added in API level 16
void release ()

Free up all audio resources used by this MediaActionSound instance. Do not call any other methods on a MediaActionSound instance after calling release().

Hooray!